Realizing that physical anatomy, like the size of one’s head or the shape of a person’s ears, plays a critical role in optimizing a listener’s auditory experience, San Diego start-up OSSIC created the “world’s first headphones that instantly calibrates to a person’s anatomy for the most accurate and immersive 3D audio.”
Ten times more immersive than leading headphone technologies on the market today, the OSSIC X 3D audio experience is ideal for virtual reality, gaming, movies, and music.
With already 10,263 backers and approximately $2.7 million from its Kickstarter campaign, OSSIC X hopes to revolutionize the audio listening experience by recreating the way people hear the world every day. It does this by incorporating three key technological features into its 3D audio headphones:
Head-Related Transfer Function (HRTF) – this allows OSSIC X to instantly calibrate to a listener’s head and torso as soon as they put on the headphones. Based on a user’s position in space, the size of their head, and the shape of their ears, HRTF calibration sensors are “paired with OSSIC X’s smart algorithms to determine accurate sound playback based on your anatomy and position.”
So that sound appears from outside your head, OSSIC X uses Integrated Head Tracking technology. This creates a richer audio experience for the listener mostly because the sound stays fixed in space. Unlike the traditional, yet limited stereo sound we’re all accustomed to, OSSIC X uses Integrated Head Tracking to increase the sense of auditory space.
Taking advantage of each listener’s unique ear shape, OSSIC X uses eight individual drivers (Multi-Driver Array) to ensure that sound is played back to the correct portion of your ear. According to the OSSIC site, “this allows your unique ear shape to naturally interact with the 3D sound field the same way it does in real life.”
Whether it’s the integration of HRTF or the Multi-Driver Array, OSSIC X incorporates the most intuitive technology into its headphones. Feedback from experts in the field of sound engineering had only positive things to say about the OSSIC X 3D audio experience. Kevin Mack, Oscar-winning VISFX artist and Founder of Shape Space VR said, “I really think it will change the nature of sound as we know it. Entertainment. Music. It will alter the nature of music composition.”
By seamlessly integrating its 3D audio technology into parts of the human anatomy, OSSIC X allows listeners to experience authentic sound from all directions. The drastic audio improvement, whether it’s sound localization or an increased sense of presence, contributes to one of the major benefits of virtual reality: the fully immersive gaming experience. If you’re watching the movie Braveheart – get ready to hear the stampeding of horses hooves and the screams of “Freeedommmm,” from William Wallace as if he was battling the English in your living room. Paul McCartney himself, after listening to the live version of “Hey Jude” using OSSIC X would most likely say, “now that’s how it should sound.”
OSSIC is poised to take over the audio device industry because of one significant differentiator: it’s HRTF calibration sensors. By calibrating to the listener’s anatomy, OSSIC X provides a fully immersive 3D audio experience no other leading headphone can offer. With the belief that “everyone should have access to the highest level of audio experience possible,” OSSIC, according to its mission statement, hopes to “redefine the way we hear sound by taking the final leap between reproduced audio and audio that’s indistinguishable from reality.”