Taclim is “the world’s first VR shoes and gloves with built-in tactile devices,” according to the company’s website. With two prototype versions on display at CES 2017, the full-immersion VR gaming experience just got a major upgrade. Designed by Tokyo-based Cerevo (Consumer Electronic REVOlution), Taclim is capable of “detecting user movements as input and translating in-VR action to real world haptic output.” In other words, Cerevo’s VR technology is groundbreaking.
“Imagine walking in a VR game and when you kick an enemy’s body, it naturally feels soft, and when you hit the enemy’s shield, it feels hard. By using your own hands and feet, your whole body is completely immersed in another world.”
Powered by eight state-of-the-art tactile devices strategically positioned inside the shoes and gloves, Taclim “generates the sense of stepping on the ground in virtual spaces (desert, grassland, water, etc),” according to a recent Cerevo press release. “It gives users a sense of wearing shoes worn by the virtual character and brings a sense of touch.”
By joining forces with Nidec Seimitsu Corporation – a world-renowned haptic component firm – Cerevo was able to integrate eight tactile devices inside the shoes and gloves. The tactile components are considered oversized at 1.4 inches wide (3.5 cm) but this was intentional for each device plays a critical role in providing the ultimate VR experience. With three devices in each shoe and one device in each glove, the end result is “increased immersion above and beyond what is currently experienced visually and aurally in the VR world.”
Turning heads at CES 2017, Cerevo demonstrated the Taclim wearables by showcasing a new PlayStation VR game called, “Headbutt Factory.” Developed by Gemdrop, Inc., Headbutt Factory will be offered free with the purchase of Taclim, which has a Fall 2017 estimated release date. Taclim will be available in two different versions – one designed exclusively for crowded wireless environments. The Sub-GHz will allow users to connect to Taclim’s VR platform regardless of competing Wi-Fi and Bluetooth devices.
With an SDK platform welcoming developers, the sky is the limit Cerevo’s haptic device that reaches entirely new levels of VR immersion.
Sources: Cerevo, CES 2017 Press Release